a3qz / hag

An ncurses procedurally generated roguelike dungeon crawler
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Change the map generator so it is weighted to put each successive room within a certain range of an already existing roomprevious ones #114

Open a3qz opened 4 years ago

a3qz commented 4 years ago

Right now, it is not fun to get a floor with a bunch of long hallways with nothing going on in them - if we increased the clustering of the rooms, this would improve

a3qz commented 4 years ago

Maybe could be achieved by shrinking floor dimensions