Adds a new stat, speed.
speed determines how frequently an entity may act. An enemy with a speed lower than the player's will occasionally not move during a turn (deterministically, not probabilistically). An enemy with a speed greater than the players will occasionally move more than once during a turn (again, deterministically).
This stat opens up some interesting possibilities. Enemies may become "frozen" by setting their speed to 0. Players may gain a substantial DPS buff with a slight increase to speed. Different weapons may impact speed differently, adding a trade-off between a weaker weapon that allows for moving and attacking more often, or a stronger weapon that leaves you more vulnerable to damage.
Adds a new stat, speed. speed determines how frequently an entity may act. An enemy with a speed lower than the player's will occasionally not move during a turn (deterministically, not probabilistically). An enemy with a speed greater than the players will occasionally move more than once during a turn (again, deterministically).
This stat opens up some interesting possibilities. Enemies may become "frozen" by setting their speed to 0. Players may gain a substantial DPS buff with a slight increase to speed. Different weapons may impact speed differently, adding a trade-off between a weaker weapon that allows for moving and attacking more often, or a stronger weapon that leaves you more vulnerable to damage.