Closed dcbaok closed 4 years ago
I like the idea, but maybe instead of basing the check off of level, we could do like intelligence or luck?
Intelligence is relatively thematic, a more intelligent character would be more likely to be able to identify a potion.
Luck maybe fits in more of a gameplay since, as it is basically the catch-all stat that dictates random things - the explanation could even be like, the bottle is labeled, you've seen this type of option before, (on success), or the label is worn off/in a different language (on failure).
Gives players a chance to identify the stat affected by drinking the potion.
My stab at issue #69