Closed Seniru closed 4 years ago
Hm, it's actually impossible to happen with the current code :thinking:
This is some pseudocode of the current eventLoop behavior:
if time2newmap > 0
if --time2newmap <= 0
newGame()
return
if nomoretime or countalive < 2
winner()
time2newmap = 3
else
cannon()
It's impossible to start the countdown for the next map while cannons are being summoned :thinking:
That said, a GIF would be very appreciated
I'll try But I have no idea how to make a GIF :disappointed:
There are many tools for it, it can be a video too. Try bandicam. It's free.
OK 👍 I'll send tomorrow
OK! Finally I got a chance to get that bug again.
The GIF has no complete evidence. But this is the thing I said
This is what happened before taking this video
I'll try to capture a full video next time
Another instance
Here's what happened finally after everybody went
It says ' King_seniru won!' even I'm dead
I've edited some stuff in the code, maybe that was the problem. At least it's more efficient now. Let me know if it still happens.
OK 👍
This issue is related with cannonup module and doesn't occurs all the time. I think this is a problem with a map
Steps to reproduce
Expected
Actual
I hope this could be fixed quickly as all of the mice have to get away from the room to fix this by themselves
Related: https://github.com/Lautenschlager-id/Transformice/issues/1