Finished what I originally imagined the scope of this issue was, which was to simply add walls to the existing room
TODO: (in progress) Build a system where I can read in .txt files and map them to a game room DONE!
also TODO: There is an issue where if I build the aforementioned system, floor tiles will overlap with some wall tiles, so there is a need to create a tile representation with each floor tile and the overlapping wall tile, just adds extra complexity is all DONE! Solved this by creating an extra flag in the TileProperties object which signifies whether or not a floor tile will have the wall top part drawn on top of it
Finished what I originally imagined the scope of this issue was, which was to simply add walls to the existing room
TODO: (in progress)Build a system where I can read in.txt
files and map them to a game room DONE!also TODO: There is an issue where if I build the aforementioned system, floor tiles will overlap with some wall tiles, so there is a need to create a tile representation with each floor tile and the overlapping wall tile, just adds extra complexity is allDONE! Solved this by creating an extra flag in the TileProperties object which signifies whether or not a floor tile will have the wall top part drawn on top of it