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aPruner
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ActionRPGGame
An actionRPG made with C++ and SFML!
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Implement an enemy class
#2
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aPruner
opened
4 years ago
aPruner
commented
4 years ago
Implement abstract enemy class from which to inherit for future enemy types
lwsm1th
commented
4 years ago
Per discussion:
Inherits from GameObject, similar to Player class
Should have attributes such as: health, levels, stats, loot drops, etc.
Consider including pathfinding or leave for down the road (random movement may also be suitable)
TBD - not everything is fleshed out