aPruner / ActionRPGGame

An actionRPG made with C++ and SFML!
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Design Inventory and Item Pickup system (initial design) #22

Closed aPruner closed 4 years ago

aPruner commented 4 years ago
aPruner commented 4 years ago

See wiki page (TODO) for class hierarchy. This PR will also include relevant derivations for item subtypes such as weapons, armor, potions, etc

aPruner commented 4 years ago

WIP PR opened: https://github.com/aPruner/ActionRPGGame/pull/24

aPruner commented 4 years ago

Out of this issue, I will have to spawn many more. The scope of this issue is way too large as there is a lot of coupling that will have to be sorted out.

A few examples: