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ActionRPGGame
An actionRPG made with C++ and SFML!
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Implement ItemPickup behaviour
#28
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aPruner
opened
4 years ago
aPruner
commented
4 years ago
To be picked up After #25, is complete.
Once items are generated in the game world (dungeon/room), there will be a need to implement the behaviour of actually picking them up.
This will obviously require collision detection, or mouse events. TBD.
To be picked up After #25, is complete.