aPruner / ActionRPGGame

An actionRPG made with C++ and SFML!
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Implement reasonable collision algorithm for GameObjects #29

Open aPruner opened 4 years ago

aPruner commented 4 years ago

Right now, the game just bounds the player into a big box. I need to implement a collision detection algorithm that constantly looks around the player for objects/walls.

aPruner commented 4 years ago

Just realized that obviously whatever collision algorithm the player will use will likely be needed for all other game objects as well, and I already planned to implement it in the GameObject class, updated the title to reflect this