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ActionRPGGame
An actionRPG made with C++ and SFML!
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WIP: Basic collision detection
#35
Open
aPruner
opened
4 years ago
aPruner
commented
4 years ago
WIP: DO NOT MERGE
Add TileCollisionArray to GameObjects to keep track of tile collisions (for walls and stuff)
Add GameObjectCollisionArray to GameObjects to keep track of other GameObject collisions
Algorithms are still in the works, but for now, just calculate TileCollisions (updateTileCollisionsArray method)
TODO:
Algo for GameObjectCollisions (write updateGameObjectCollisionsArray method)
WIP: DO NOT MERGE
TODO: