Closed aPruner closed 4 years ago
Implement a dungeon room (with proper collision) that actually uses the full tileset instead of just the one middle ground tile (proper collision will be another issue)
Also implement system that reads in dungeon configurations from text files
Finished in PR #16
Implement a dungeon room
(with proper collision)that actually uses the full tileset instead of just the one middle ground tile (proper collision will be another issue)Also implement system that reads in dungeon configurations from text files