Efficient UE browser uses CEF open source kernel; When the frame rate is 60 per second and the resolution is 4K, a single GPU is rendered, and the UE and browser will not lose frames. 8K frame rate does not decrease under multi GPU binding.
Thank you for the fantastic plugin. \
Two things concern me about the way the plugin works in the background.
1)
Constant CPU usage:
When the plugin is disabled and Unreal Editor minimalized, it uses about 0% of CPU resources.
When the plugin is enabled and Unreal Editor minimalized, it constantly uses about 10% of CPU resources.
2)
Spawning a lot of cefbrowser-related background processes which are not killed after disabling Unreal Editor:
They do not consume resources, so are unharming but still, it would be nice not to leave them working ;)
Are these behaviours expected? \
Is there anything I can do about that?
Hi!
Thank you for the fantastic plugin. \ Two things concern me about the way the plugin works in the background.
1) Constant CPU usage: When the plugin is disabled and Unreal Editor minimalized, it uses about 0% of CPU resources.
When the plugin is enabled and Unreal Editor minimalized, it constantly uses about 10% of CPU resources.
2) Spawning a lot of cefbrowser-related background processes which are not killed after disabling Unreal Editor: They do not consume resources, so are unharming but still, it would be nice not to leave them working ;)
Are these behaviours expected? \ Is there anything I can do about that?
Best regards!