Closed GoogleCodeExporter closed 9 years ago
I don't know how to get it
Original comment by m.schedr...@gmail.com
on 8 May 2012 at 8:35
Well, then hopefully someone will find that out...would be easier I think ^^
Original comment by thomas.l...@gmail.com
on 8 May 2012 at 8:57
I'm currently trying some things, it seems that logos are handled in
VehicleStickers.pyc in res/scripts/client (at least I found clan emblems
variables there), but I couldn't find a way how to properly decompile a python
2.6.* file.
Probably you can find out something more sirmax? Most .pyc-Mods come from the
russian forum and google translator is really bad in translating russian to
english ^^
Original comment by johannes...@gmail.com
on 8 May 2012 at 9:11
VehicleStickers.pyc dissassembly + infos -> VehicleStickers.pya
Python file version: 2.6.2
Original comment by johannes...@gmail.com
on 8 May 2012 at 9:55
Attachments:
[deleted comment]
It is not my way, because .pyc files can contain viruses instead of .swf. If I
will distribute mod with .pyc files and someone will add virus to it, mod can
be banned.
Original comment by m.schedr...@gmail.com
on 10 May 2012 at 9:17
Ok, then another way I can think of would be to use the images stored in the
custom_data folder. The WoT Clan Stickers tool from Dynamite86 can show the
graphics in the files. Google translator says that this:
Структура файла. По смещению 0x00 расположен
заголовок, предположительно содержащий
информацию о принадлежности эмблемы к
клану.
means something like "The information of membership to the clan is presumably
stored at offset 0x00". He also writes something about a clan tag display
feature it in the latest posts.
If it doesn't create too much system load the proxy could check (in an extra
thread) each new file created in the folder first for being a valid clan emblem
and then parsing the membership information (if it *really* contains the clan
tag) out of the file and store it together with the file path. On match start
the swf could send clan tags to the proxy which then returns them.
As I didn't find any clan emblem handling within the swfs this is the only way
I can think of atm.
Original comment by johannes...@gmail.com
on 10 May 2012 at 11:18
Yes, it can be useful. But it will work only with wot-xvm-proxy, because swf
have access only for relative paths.
And before use it, we need to understand how file name is encoded, to load
right icon.
Original comment by m.schedr...@gmail.com
on 10 May 2012 at 11:51
And I don't see clan information in this files. It is absent or encoded.
Original comment by m.schedr...@gmail.com
on 10 May 2012 at 11:56
And I also don't know if the swfs could even use the file in custom_data
because of it's encoding... exporting icons to the clanicon folder would most
likely create much more system load, but would make it easier to use relative
paths. We'll first need to wait for Dynamite86 to write an encoder for it and
hopefully he'll share the source.
Just got an email about your latest post. See his forum entry:
http://forum.worldoftanks.ru/index.php?/topic/270685-wot-clan-stickers/
In the latest posts he writes about a clan tag/name display feature which he
will "will leave for later, for a snack ...." (googleTranslate). Post was three
days ago so probably he will release a new version soon. You'd only have to
contact him and ask for the encoding algorithm. And AFAIK the clantag isn't
encoded in the filename, but in the file starting at offset 0x00 until 0x11 (or
0x14, don't know really). So we probably would have to open each file, look
into it, check validness and read clan tag and finally export one of the pngs
to the clanicons folder...
Original comment by johannes...@gmail.com
on 10 May 2012 at 12:06
I already read this thread and Russian is my native language, so I can
understand more then giigle translate. :)
Dynamite86 wrote that header PROPABLY contain clan info, but he don't sure and
don't explore it yet.
I look into this files before my post and it have no readable text about clan,
so it is encoded or absent.
For this clan icons we can use our .stat directory. With help of Dokan we can
make anything we need.
Original comment by m.schedr...@gmail.com
on 10 May 2012 at 4:03
[deleted comment]
Ok, if you find out more let me know ;)
Another approach would be just to add all clan icons to the XVM mod. I wrote a
script to fetch all ~7280 clanicons from the EU server. Then I wrote another
script to move all valid clanicons into another folder which accidently oversaw
about 10 non-default clanicons because they matched the pattern. Probably I can
improve the detection rate but 10/7280 missdetected is a good beginning I think
;)
This left me 2117 clans with valid clanicons. Finally I wrote a script that
creates a config out of the directory listing.
Results are 2117 clanicons with overall 2.61 MB size (optipng saved about 0.2
MB) plus an 88.7 KB config just for the EU server. I can clean up the scripts
and publish them if you want to do sth similar for RU. As RU has about 3 times
more clans than EU (7280vs22690) it would most likely be a bit bigger. If you
want me to commit all the icons I could also do that, but just wanted to get
your review on this.
Original comment by johannes...@gmail.com
on 14 May 2012 at 3:07
1. You need to remember that big config will take more time to load.
2. Most users voted to include top 100 clans to default config.
I think that full clan icons can be distributed at separate package.
And we can make separate config for clan icons, so updating clan icons package
will not overwrite other XVM settings. If we will implement this, users can
make and share their own clan packs.
Original comment by m.schedr...@gmail.com
on 14 May 2012 at 3:23
[deleted comment]
Original comment by m.schedr...@gmail.com
on 14 Jun 2012 at 8:03
Hi. Well, I can see you uploaded vehiclestickers.pya
I was trying to modify my graphic config, with a notepad file, called graphicsPresets.pya .
I modified it, and now, when I open game client, it automatically closes. I think that´s because I changed that notepad file.
Could someone upload or send me the original "graphicsPresets.pya" file?.
I hope you can. If you can, upload it to this issue, or send me via e-mail.
Thanks!
Original comment by robertit...@gmail.com
on 24 Jul 2012 at 12:04
I think we can close this issue, because we already have full icons packs for
RU/EU/US servers. I think it is enough.
Please confirm closing this issue.
Original comment by m.schedr...@gmail.com
on 15 Aug 2012 at 11:46
Confirmed with one suggestion:
In the future we could probably start providing "full" icon packs that only
contain clan icons that differ from the default WG icons. Some months ago I
wrote a picture analyzation script for this that removes the default icons. It
removed all default icons and had a false-positive rate of about 2% because the
algorithm only checked alpha-values of the 64x64 pixels. I would have to
improve the algorithm when I have time for it. The only "downside" is that it
then would need the clan_color variable from the clan json we get from the
server as AFAIK thats the color used in the emblem. I'll contact you if I
finished it but I currently don't have a lot of time and I am also working on a
rewrite of the WotClanInfo tool so this could take a while.
Original comment by johannes...@gmail.com
on 15 Aug 2012 at 12:01
Ok.
Original comment by m.schedr...@gmail.com
on 15 Aug 2012 at 12:39
Original issue reported on code.google.com by
thomas.l...@gmail.com
on 8 May 2012 at 2:24