Closed GoogleCodeExporter closed 9 years ago
I want this to be an Enhancement, not an issue. Don't know how to change the
type. :(
Original comment by nimeshch...@gmail.com
on 13 Jun 2012 at 6:41
It's impossible. We have no information about current health of non spotted
vehicles, and also win chances in battle are highly depended from current
tactical position. I don't want to create AI. :)
Original comment by m.schedr...@gmail.com
on 13 Jun 2012 at 6:51
Of course you shouldn't use the health of the tank. My suggestion is to
calculate the current win chance from the number of tanks currently alive in
the game and the efficiency of the players currently alive. It might not be as
accurate as the first calculated win/loss chances. But at least this feature
would give some morale to the players to continue on even if their teams
initial chances of winning were low.
Original comment by nimeshch...@gmail.com
on 13 Jun 2012 at 7:53
What chances to win if left only 2 tanks - one with 70% GWR/100 HP and second
with 30% GWR/2000 HP?
Original comment by m.schedr...@gmail.com
on 13 Jun 2012 at 8:42
Take the HP thing out of the calculation in on the fly W/L chances. Suppose a
player with 70 w/l percentage with just 20% of health remains in one team, and
a player with 40 w/l percentage with 100% health remains on the other team, a
simple calculation using the battle survived %, hit ratio % etc could give us
fair idea who has a better chance to win regardless of health. As I said it is
not at all accurate as the first calculation. And also my apologies for
reposting an idea which was already discussed earlier(No. 62). I saw it only
after posting this.
Original comment by nimeshch...@gmail.com
on 13 Jun 2012 at 9:13
No, I will not do it just to get questions about that is lie.
If you need it - the sources are opened.
Original comment by m.schedr...@gmail.com
on 13 Jun 2012 at 3:06
Original issue reported on code.google.com by
nimeshch...@gmail.com
on 13 Jun 2012 at 6:39