Closed ACmagic closed 6 years ago
Nope, only lobby. PUBG use unreal engine network protocol in match and very difficult to parse it without game itself
but how do they get their 'per game' data? https://pubg.op.gg/user/WALLZ2?server=na
They have deal with Bluehole. Looks like now they have access to some private api.
But today, we are very excited to tell you guys that we are building a website for Battlegrounds! As of yesterday, we've signed a MOU with Bluehole to cooperate closely about data & statistics. Source
Can we monitor in-game traffic? Especially the match result, i.e, the kill count of each player.