To be clear, too easy is better than too hard, so don't get carried away! But maybe increase the cost of things a bit, make some of the bigger enemies feel tougher? Make missing or screwing up your combo more punishing? These are ideas I have off the cuff.
To be clear, too easy is better than too hard, so don't get carried away! But maybe increase the cost of things a bit, make some of the bigger enemies feel tougher? Make missing or screwing up your combo more punishing? These are ideas I have off the cuff.