Closed GoogleCodeExporter closed 9 years ago
Heh level 32 a bit of an enthusiast, aren't you. :)
Some hints:
- new maps come out with each new release. They will have increased difficulty,
I'm sure :)
- you forget some very important factors when evaluating weapons. Personally, I
cleared the Flagstone prison with that snake dagger -- 20% x3 crit is really
fancy if you have a base damage of 13 :) (80% 14-15 and 20% 42-45 HP damage
means 20 on the avg damage, compared to fixed damage of 16-20 of that steel
sword you mention). Every point of damage you get afterwards is worth 1.4 if
you have VD, increasing this gap even further.
Original comment by surrano
on 31 Jan 2011 at 9:40
I hit up to 36 sometimes with the flagstone, never below an 18, and I'm half
your level.
Original comment by Captain8...@gmail.com
on 31 Jan 2011 at 4:54
Thx for these hints. Seems I've misunderstood some part of the system. Will try
that out soon. And sorry for I've opened this thread as Defect and Medium
prior. Didn't find settings therefor and would have set Enhancement Low prior.
Original comment by simon.ge...@gmail.com
on 31 Jan 2011 at 5:22
Those are default issue settings. Only Oskar can change them as he is the only
one with edit rights (bad choice if you ask me).
Original comment by kims...@gmail.com
on 31 Jan 2011 at 5:47
Then this google wiki probably needs an update :-) So that users can make start
settings but admin has authority to change and fix them. (Because on the other
hand when someone complains about the robber who doesn't give back the money
and Oskar sets it on low prior, but the user back to high prior... :-) )
Original comment by simon.ge...@gmail.com
on 31 Jan 2011 at 6:04
Thank you for the report. Good points! I'm glad to hear you enjoy the game.
I agree that it might be difficult to know if some item is better than another,
and if some items are unbalanced. Personally, I think the +6 damage rings are
really unbalanced, maybe I will change something about that in the future :) My
intention is to introduce items and damage effects in the future where "the
best weapon" cannot be determined purely by its stats, but rather more of an
"it depends" situation depending on the monster you are fighting.
Resurrection of monsters: I totally agree that having a monster pop up right
next to you and immediately engage combat is no fun. What options do we have to
change this, should there be some radius around the player where new monsters
cannot spawn? Maybe some player is waiting for some weak monster to spawn?
(skeletons for the bone quest for example). Tricky.
Good point about the robber. He has some .. shall we call it .. issues :)
Nice stats, well done :)
Oh, and no problem about the attributes you set on the issue, I mostly only use
the "milestone" label anyway, to remember what I am working on. We have also
opened the forums for Andor's Trail today: http://andors.techby2guys.com/ . The
forums might be easier for discussions about gameplay.
Again, good points.
Original comment by oskar.wi...@gmail.com
on 2 Feb 2011 at 7:06
Original comment by sdeva...@gmail.com
on 10 Feb 2011 at 3:28
Original issue reported on code.google.com by
simon.ge...@gmail.com
on 30 Jan 2011 at 6:49