Closed awhitford closed 3 years ago
What I feel this because of this issue...
We are using StatefulWidget
for each animation when setState
is called the widget tree rebuilds itself but it only checks for runtimeType
. But if key is passed it will check for that as well.
You can look at this video by flutter team for better understanding.
can you assign this to me?
@subhangi2731, you can work on this issue as well.
hi @aagarwal1012 I would like to work on it if its not solved yet....Could you pls let me know if you can assign this to me?!
@Ruhika1417, sure you can work on it. It's a minimal issue related to documentation, so I think there should not be an issue with that.
@aagarwal1012 Is the issue resolved? If not can I work on this?
@Khushi-24 this is still available, you can work on this.
Sorry for the inconvenience. Due to some issues, I am unable to work on this.
@awhitford can I work on this issue?
@Mohitmadhav you can start working on it and open a PR.
Issue #27 outlines a relatively common problem where changing the
text
doesn't update the widget. There is a workaround solution (specify akey
that changes based on thetext
), but it should be documented in theREADME
.I'd also like to understand better what is going on, and why this is necessary.