Closed CanKavaloglu closed 5 years ago
CanKavaloglu,
This really depends on the models one will use as items in the floorplan. If the items support or have mesh components in them that are transparent or a hole then light will definitely pass through. This is something to work out in the import items.
To simulate sunlight use hemisphere lighting. This link should get you started on sunlight. With regards to volumetric light do you mean something like this?
Regards,
Hi #OK,
I have fixed the shadows from the windows, it was a matter of configuration in my case. However, the thing is now is that the walls do not receive shadows. Although I changed Mesh Basic Material with Mesh Phong Material in Edge class, the walls do not receive any shadows whereas they cast it. Also, changing the material from Basic to Phong broke the walls' texture, no idea why the textures are not visible in Phong since they also have "map" property for textures. Any suggestions ?
I believe that this application will be much better with the shadows since they have very good impact on the overall view.
Any help is appreciated in advance.
Cheers !
Hi #OK,
How can I set the windows and/or their materials so that I will have the light passing through the windows just like a sunlight ? Or do I have to use something like Volumetric Light instead of a point light ?
Thanks in advance !