Closed AWAIS97 closed 4 years ago
Awais,
Looks like you are missing the basics of using es6. So I would request you to get yourself acquainted with it first. Because your question is not valid as EVENT_GLTF_READY is not a module but a constant member of the blueprint-js framework. Good luck.
Regards,
On Wed, Jul 22, 2020 at 11:59 AM Awais Hassan notifications@github.com wrote:
Where is the code of EVENT_GLTF_READY module?
I only see in events.js file export const EVENT_GLTF_READY = 'GLTF_READY_EVENT';
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I mean What its functionality? I am getting error addEventListener is not a function blueprint3d.three.addEventListener(saveGLTFCallback);
On Wed, Jul 22, 2020 at 10:56 PM #0K Srinivasan Ramachandran < notifications@github.com> wrote:
Awais,
Looks like you are missing the basics of using es6. So I would request you to get yourself acquainted with it first. Because your question is not valid as EVENT_GLTF_READY is not a module but a constant member of the blueprint-js framework. Good luck.
Regards,
0K
On Wed, Jul 22, 2020 at 11:59 AM Awais Hassan notifications@github.com wrote:
Where is the code of EVENT_GLTF_READY module?
I only see in events.js file export const EVENT_GLTF_READY = 'GLTF_READY_EVENT';
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.
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Where is the code of EVENT_GLTF_READY module?
I only see in events.js file export const EVENT_GLTF_READY = 'GLTF_READY_EVENT';