Open robante15 opened 11 months ago
It would be some work of course. The src
directory has subdirectories for the different platforms. What you have to implement is stuff like context/window creation, rasters (this is annoying), instancing and rendering geometry. The d3d
and gl3
subdirectories should give you a good idea of what you have to do.
How difficult would it be to port to DX11 and possibly DX12? Would it be necessary to rebuild most of the code? Where could one start, or what could be done about it?