aap / skygfx

Bringing the PS2 graphics of GTA San Andreas to PC
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[CPostEffects::Radiosity_PS2] Crash. target1 was nullptr. #2

Closed ThirteenAG closed 7 years ago

ThirteenAG commented 7 years ago

postfx.cpp line 326: when using windowed mode, with doradiosity=1, crash occurs. Call stack:

skygfx.asi!CPostEffects::Radiosity_PS2(int intensityLimit=0x00000000, int filterPasses=0x00000002, int renderPasses=0x00000001, int intensity=0x00000023) Line 326 C++ gta_sa.exe!00704fb8() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for gta_sa.exe]
gta_sa.exe!00748da0() Unknown gta_sa.exe!008246f1() Unknown gta_sa.exe!00824588() Unknown kernel32.dll!761362c4() Unknown ntdll.dll!77dc0fd9() Unknown ntdll.dll!77dc0fa4() Unknown

Registers: EAX = 00000000 EBX = 0000004D ECX = 00000438 EDX = FFFFFFFC ESI = 00000001 EDI = 0177FD60 EIP = 0F5DB67F ESP = 0177FB94 EBP = 0177FD60 EFL = 00210202

0x0000000c = 00000000