Closed Blackbird88 closed 7 years ago
Haven't been able to reproduce...maybe I haven't moved the camera enough? Can you make a video?
Took me a while to reproduce. Not sure what causes it https://www.youtube.com/watch?v=r6aMkPe4jCE
Looks like some renderstates having to do with transformation are leaking. I'll check it out soon. A PIX frame would probably help with this.
@aap @ThirteenAG says you ignored my PIX frame :(
Hadn't looked at it at the time and now that I'm working on it again the file has expired.
The first two frames look fine for me, the third one seems to be incomplete.
I forgot to mention there's also some leak or something cause the game crashes eventually if it rains. Error is useless really, but timing is consistent. It always happens around 14000+ frames by PIX counter. Unhandled exception at 0x65DD086D in TextInputFramework.dll
So am I only one getting the crash?
My game is running at 60 FPS so getting to the 14K frames is much faster. idk if that matters.
Crash only appears in 32150c5
TextInputFramework.dll!Microsoft::WRL::Module<1,class Microsoft::WRL::Details::DefaultModule<1> ::Create(void)'::
2'::`dynamic atexit destructor for 'moduleSingleton''(void) Unknown
TextInputFramework.dll!CTextInputClientFreeThread::PutHasFocus(bool) Unknown
Latest version seems fine so I'm closing this for now.
Happens when camera is moved a lot.