aap / skygfx

Bringing the PS2 graphics of GTA San Andreas to PC
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Lights show up as squares #8

Closed Logics4 closed 5 years ago

Logics4 commented 7 years ago

Hello. I've been using this mod since some time, however during all this time I always had a bug that I decided to report now, since 3.3 just came out and I still have this problem. This bug usually happens to me during specific times in GTA, in specific weathers, so, to take some screenshots, I used a mod to lock the time and weather to a specific value.

ps2 This bug seems to happen when I have the vehiclePipe set to PS2 (although I realized it also happens when it's set to Neo and Spec). When I have it set to PS2, these squares appear in the place of the vehicle lights and the lights from the street poles. When I have it set to PC or Xbox the lights seem to show up normally. In this case I locked the time to 2:00 and set the weather to "FOGGY_SF" (http://wiki.sa-mp.com/wiki/WeatherID). Also, I only see these squares depending on the angle.

It also happens inside the car: ps2-2 I also usually see them when I'm driving.

ps2-3 In this case I locked the time to 21:00 and set the weather to "EXTRASUNNY_LA". It also happens this bug, although on the image it seems the squares are more transparent, I just couldn't get a better example, sorry. Can you fix this, please?

aap commented 7 years ago

That's a well known issue. It's caused by samprestore.

Logics4 commented 7 years ago

SAMPGraphicRestore? Well, I didn't know. I've been using SAGFX: PS2 mod for the car reflections, however the reflections were too "dense" and I found SkyGfx's reflections smoother. I don't have that bug with SAGFX. But if I don't use SAMPGraphicRestore, wouldn't SkyGfx not work on samp?

And is there no way to fix it on the code?