Closed Logics4 closed 5 years ago
That's a well known issue. It's caused by samprestore.
SAMPGraphicRestore? Well, I didn't know. I've been using SAGFX: PS2 mod for the car reflections, however the reflections were too "dense" and I found SkyGfx's reflections smoother. I don't have that bug with SAGFX. But if I don't use SAMPGraphicRestore, wouldn't SkyGfx not work on samp?
And is there no way to fix it on the code?
Hello. I've been using this mod since some time, however during all this time I always had a bug that I decided to report now, since 3.3 just came out and I still have this problem. This bug usually happens to me during specific times in GTA, in specific weathers, so, to take some screenshots, I used a mod to lock the time and weather to a specific value.
This bug seems to happen when I have the vehiclePipe set to PS2 (although I realized it also happens when it's set to Neo and Spec). When I have it set to PS2, these squares appear in the place of the vehicle lights and the lights from the street poles. When I have it set to PC or Xbox the lights seem to show up normally. In this case I locked the time to 2:00 and set the weather to "FOGGY_SF" (http://wiki.sa-mp.com/wiki/WeatherID). Also, I only see these squares depending on the angle.
It also happens inside the car: I also usually see them when I'm driving.
In this case I locked the time to 21:00 and set the weather to "EXTRASUNNY_LA". It also happens this bug, although on the image it seems the squares are more transparent, I just couldn't get a better example, sorry. Can you fix this, please?