aapomm / running-vim

Javascript game to help people practice vim navigation
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Smooth out the difficulty curve #9

Open aapomm opened 8 years ago

aapomm commented 8 years ago

The level jump seems abrupt since the generated words and speed increase in difficulty at the same time.

chuckoy commented 8 years ago

Either slow down the rate of increase or segment them?? What approach would be best?

aapomm commented 8 years ago

@chuckoy what is the segmented approach?

chuckoy commented 8 years ago

@aapomm Something like rather than gradually increasing it, have the game bump up the difficulty at certain points. You could also have just the generated words increase in difficulty or have just the speed increase at those breakpoints.

aapomm commented 8 years ago

@chuckoy I'm not exactly sure, but I think I would prefer the gradual increase than the segmented approach. The game plays out continuously throughout a run, and a segmented "bump" might disrupt the flow. We would have to test this out ingame to know for sure.