aarcangeli / Serious-Sam-Android

Porting of Serious Sam: The Second Encounter for android
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Mods #7

Closed xcoress closed 5 years ago

xcoress commented 5 years ago

Is it even possible in theory to launch modifications on this port? Well, such as dysthymia 9, the bastion of darkness, the mummy (in search of the book Adam Out) and others. Replace textures weapons and all sorts of gory fashion work.

aarcangeli commented 5 years ago

I never tried. I think that it may be possible, but it depends from case to case.

In theory it is possible to start any mod that does not have any native files (no dll in bin). If a mod has some dll, that files must be ported like other dll of the game. This means that I must have access to the source code of the mod.

Currently the menu is disabled because I want to fix most bugs first.

If you find good mods (with the related source code) I can try

xcoress commented 5 years ago

As I understand it, the mummy is a modification curve for SSSE, copying some cards from the first ecounter. Is it possible to get the source code directly from the basement where it was developed ... I will say more, I have not seen a single gro file in the folder.

aarcangeli commented 5 years ago

In the last release I have enabled mods. The problem is that 90% of them will not work.

If you try a mod, can you please report me the result? (both success and failure)

xcoress commented 5 years ago

ok

xcoress commented 5 years ago

Expected... After a new update, you can run modifications, but when loading a level, it gives an error. Screenshot_2019-04-19-14-08-39-886_com github aarcangeli serioussamandroid

paoloans commented 5 years ago

How I can put the mods? Is only a question

aarcangeli commented 5 years ago

Exactly like on the computer. You have to put the mod in the "Mods" directory and then enable it from the menu.

SeriousSam/
    Mods/
        YourModName/
            BaseBrowseExclude.lst
            BaseBrowseInclude.lst
            ecc...