Closed Dheu3 closed 10 months ago
The fix is probably a bit more complicated because CreateTexture
expects 6 buffers that follow eachother in memory, and the current construction code seems to simply create an interleaved 2D array.. but that should not be hard to fix.
I'll have a look.
fails to create texture and results in GL errors.
looks like in the binding if the variable
ys
is divided by 6 before being passed toCreateTexture
it will work as expected