Atm. AdaptiveObjects are relabeled whenever their inputs change.
Since this doesn't play well with nested "bind-like" operations we should finally solve that issue.
It can cause massive runtime overhead (i suspect it to be quadratic or worse) and it does occur when synthesizing one value of a complex structure (e.g. BoundingBox of a scene)
Atm. AdaptiveObjects are relabeled whenever their inputs change. Since this doesn't play well with nested "bind-like" operations we should finally solve that issue.
It can cause massive runtime overhead (i suspect it to be quadratic or worse) and it does occur when synthesizing one value of a complex structure (e.g. BoundingBox of a scene)