aardvarkxr / hackathon-sep20

BSD 3-Clause "New" or "Revised" License
1 stars 0 forks source link

An ambitious AR/VR multiplayer game (Ricochet AR) #38

Open Adil3tr opened 3 years ago

Adil3tr commented 3 years ago

Almost certainly not a realistic purposal

What would this gadget do?

This gadget is a possible test for a more ambitious game, and can be played in AR or VR. Players are non local and the game is mapped to the play space of the player with a smaller room, then played entirely in roomscale. It takes up a large area, either the full arena (3M by 4M) or just the portion needed by each individual player (3M by 2M).

Players are restricted to their side with frisbees in their hands that they throw as ranged weapons. Frisbees bounce off of walls or virtual obstacles three times and then despawn and return to the player’s hands, and if they hit a player the player loses 50% of their health. Players can also place a rectangular object on the border between the two players and trace it in to allow for it to provide collusion for the frisbees, showing up as a virtual object for the other player unless they both place an object in the same relative place. Once a player is knocked out the round ends, and users can play to best of 3, 5, or 7.

Who would use this gadget?

This would be an aggressively ambitious showcase of how Aardvark gadgets can communicate with low latency and provide high level gameplay in an overlay gadget.

Assuming that you're on the team, what other skillsets would you need to make this project happen over a couple days of hacking?

I am not experienced with coding or 3D modelling, I’m just trying to provide the concept for consideration.

What will be the toughest part of building this gadget?

Making an entire game in Aardvark’s systems appears to the hardest things you could do. Beyond the game itself, it needs reliable collision, to remain synchronized between the players, 3D models and avatars, and room information.