Open GoogleCodeExporter opened 8 years ago
. . .why does this bother you to the point where you'd need a developer to take
his time to REMOVE them?
Original comment by j.kurisa...@gmail.com
on 4 Feb 2011 at 10:23
Because by error you can choose these cIOS that no longer are installed and it
gives an error.
I do not believe that a Developer of this project needs long time to remove
them. They are good Developers!!!.
Original comment by torbelli...@gmail.com
on 6 Feb 2011 at 3:21
Agreed. Remove 222 YAL and 223 YAL. I searched for hours and couldnt even find
info on the damn IOS's. Anyhow, don't remove them, REPLACE them with SLOT 244
and SLOT 243, that way when using Waninkoko Rev21 OR D2X v6, we have a slot for
all bases that USB Loaders and NAND Emulators use!
243[36],244[37],245[38],246[53],247[55],248[56],249[57],250[58]. We can build
from base 60,61,70, & 80 also but I haven't found a purpose. My Current setup i
have Hermes' cIOSx 5.1 222[38],223[37],224[57] and D2X v6.0 Final
245[38],246[53],247[55],248[56],249[57],250[58]. I DID originally set v68d to
"ios = 248" to use my [56] base but the loading was slow and it would even load
covers, kept glitching. Best setup is to use "ios = 250" to use a [58] base and
then individually set each game to reload 248[56] or 249[57]. Doing it this
way, I have excellent speed and no glitches. Was also getting lag and glitching
using "ios = 249" with a [57] base. The [58] base is definately the right IOS
choice for USB Loader Frontends (like CFG & GX)
Original comment by RussianB...@gmail.com
on 11 Jun 2011 at 8:41
Original comment by ogg...@gmail.com
on 3 Jul 2011 at 9:15
Original issue reported on code.google.com by
torbelli...@gmail.com
on 22 Jan 2011 at 9:25