Closed menoanie closed 4 years ago
Kind of related to #15 - I am currently testing an invincible vehicle feature if the player has ply.invulnerable
enabled, which will also resolve this problem so no extra command would be necessary.
The trick I'm using is playing with the teleport command :) But what could be best is to be able to teleport, let's say, 1 meter above your location, therefore, outside the vehicle.
The trick I'm using is playing with the teleport command :) But what could be best is to be able to teleport, let's say, 1 meter above your location, therefore, outside the vehicle.
Are sure that the player would be in a "non-locked" state after using this command? The really best way would be to do it without any commands every time.
Anyway I will close this issue since this will most likely get fixed with #15.
yes, I'm sure as I'm using it w/o any trouble so far :)
This is not an issue related to your program, but when a vehicule is destroyed when the player is invincible, we can't get out of it. (unlike JC3)
So I have to use the "event __reload_world" command to be able to move again.
So a patch/command to always be able to get out of a vehicule would be a nice addition.