Added functionality for the ghost to be consumed and regenerated.
However, since the functionality is all unneatly packed into 1 script, it will be re-evaluated using a State Machine instead. The collision layers will also be simplified so they don't have to be manipulated in order for the ghosts to react to the playing field collider correctly.
Link to issue: #14
Added functionality for the ghost to be consumed and regenerated.
However, since the functionality is all unneatly packed into 1 script, it will be re-evaluated using a State Machine instead. The collision layers will also be simplified so they don't have to be manipulated in order for the ghosts to react to the playing field collider correctly.