aaronwalsman / splendor-render

MIT License
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EGL Seems to Fail on OSX #24

Open fishbotics opened 3 years ago

fishbotics commented 3 years ago

It's unclear if EGL is supported on Mac at all.

Needs more investigation into whether it can be made to work or whether we can fall back to Glut (under the assumption that a mac is always connected to a monitor)

aaronwalsman commented 3 years ago

Updates here: glut also sucks on mac os. It seems modern mac os only supports up to OpenGL 4.1 and only if you jump through hoops. I've been using 4.6 for a while now, and can maybe migrate backwards, but in testing it seems my shaders use some features that are in 4.6 but not 4.1, so it will be at least a little bit of effort.