Open YenDeveloper opened 3 years ago
Sorry for the delay.
Could you provide a screenshot of your Velocity Camera
/ Velocity Render Feature
setup?
Sorry for the delay. Could you provide a screenshot of your
Velocity Camera
/Velocity Render Feature
setup?
It looks like you're still using the built-in render pipeline. Unfortunately, PixelGraphics was written specifically for scriptable render pipelines (for example URP)
Let me know if that's the case
It looks like you're still using the built-in render pipeline. Unfortunately, PixelGraphics was written specifically for scriptable render pipelines (for example URP)
Let me know if that's the case
idk I'm using universal render pipeline from the unity it self. is it wrong ?
Sorry, my fault. I didn't see a UniversalAdditionalCameraData component on your camera and I thought that you're not using URP. But it's probably somewhere above the other components.
Anyway, stupid question, but did you try to hit play after switching to the grass_pixel_art_shader
?
I just noticed that sprites are invisible until you hit play for the first time because some global variables need to be set.
Sorry, my fault. I didn't see a UniversalAdditionalCameraData component on your camera and I thought that you're not using URP. But it's probably somewhere above the other components.
Anyway, stupid question, but did you try to hit play after switching to the
grass_pixel_art_shader
? I just noticed that sprites are invisible until you hit play for the first time because some global variables need to be set.
yeah I have hit play after switching to grass pixel art shader
Possible solution: during the game run check inside Camera component -> Rendering -> Culling Mask -> YourLayerName. Layer could be disabled here during the game. In this case check Velocity Camera -> Layer Mask there is should be "Nothing" option selected
>>> this is my trees sprite screen shot
>>> this is my secondary texture screen shot
>>> this is the screen shot when i use the pixel graphic/folliage/grass_pixel_art_shader
!!Click Here To View The Bug!! >>> this is the video that shows all the bug
please help :)