Open davidsoderstrom opened 2 years ago
I found a potential fix for this. For this to work, the following pre-requirements need to be met:
When both conditions apply, the fix that worked for me is changing line 93 in the VelocityRenderPass class from:
cmd.SetGlobalVector(ShaderIds.CameraPositionDelta, screenDelta / 2);
to
cmd.SetGlobalVector(ShaderIds.CameraPositionDelta, screenDelta * 0.05f);
Moving the camera mess with the velocity texture. Any advice?