Adds simple DXT1 texture test.
For now the compression logic is not exact, as not all the colors are sampled and compared. Instead only one color is sampled and used in all the 16 color codes the format allows (expect if alpha is bigger equals than 0.5 . This makes the texture look more pixelated, but it is still enough for testing.
Refecence used:
https://www.khronos.org/opengl/wiki/S3_Texture_Compression
Adds simple DXT1 texture test. For now the compression logic is not exact, as not all the colors are sampled and compared. Instead only one color is sampled and used in all the 16 color codes the format allows (expect if alpha is bigger equals than 0.5 . This makes the texture look more pixelated, but it is still enough for testing. Refecence used: https://www.khronos.org/opengl/wiki/S3_Texture_Compression