abalabokhin / NWNForBG

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[Possible small quest glitch or quest bug] The brain parasite appears to vanish (or something) #25

Closed rubyFeedback closed 6 months ago

rubyFeedback commented 6 months ago

So I made further progress - hopefully eventually I'll be able to do a complete run through. NWN is actually fairly big, so it's harder to do a full run through compared to many smaller and medium-sized add-ons. Anyway.

I managed to solve the parasite quest a few days ago; Dusk was paralysed in one prison cell and I think the parasite tried to enter his brain. I was able to kill the parasite this time before it did so, and I could bring the brain to Aribeth or what's her name. So I solved that part (I then failed with the undead district but that's another issue).

For this run, though, the parasite went to the fourth prisoner and I tried to be clever and spoke with the prisoner. The prisoner then ran away and ... the paraiste was gone. Or I could not see the parasite anymore.

Also, normally in the level before, the guard talks to me but this time he was red, aka immediately hostile. Not sure if this affected the parasite downstairs, but the first vessel he used, also did not talk to me, but normally talks. I then attacked him and the paraiste went to the first prison cell. Anyway.

I am not sure if there is a bug - I will retry it (oddly enough I seem to sometimes need to retry parts of the mods; I think a few subtle things may be incorrect with the mod but it's not straightforward to find out).

Perhaps someone could look at the logic of the paraiste, e. g. what happens if it can not find a vessel. Should it disappear? Should the prisoner still run away? I am not sure why the parasite disappeared, perhaps there is a check that is incorrect e. g. before it disappears (but if it enters the prisoner's body already, the prisoner should perhaps not try to run away, but instead turn hostile - I am not sure the parasite managed to enter, though, as I talked to the prisoner before the parasite was right next to it).

I am just reporting this in event there is some bug, if not please just close this. I'll probably re-try that part before the initial guard one level above turns hostile - sometimes it seems as if prior actions influence the mod downstream responses in subtle ways (I had this impression with other mods too, so I am trying step-wise solutions to quests nowadays rather than rush-throughs normally).

rubyFeedback commented 6 months ago

So quick update: I re-did that part and the guard above would talk. Then I fought the parasite downstairs. After the fourth prisoner or so I could kill the parasite and solve that part. Not sure if it is worth to fix the situation where the fourth (or fifth) prisoner is killed before the parasite is trying to vanish but I am just reporting it here. I guess it is not a bug that has to be fixed and other people can find this issue if they have problems, so I'll close it.

abalabokhin commented 6 months ago

Yes, it is a known bug, but idk how to fix it. The script there is already complex enough. I asked the original content author to fix it and he told me that it is too complex. However, I have a note about it in readme: https://github.com/abalabokhin/NWNForBG/blob/main/README.md#known-bugs

Sorry if it affected your experience too much. Good news that is it the only know bug.