Closed abalfoort closed 1 year ago
After build, the .map files are copied to the respective directories.
Starting MP1 shows the right start screen, but when starting a new game, it always starts the main game (base1).
However, after base1 is started and I open the game console and run: gamemap xswamp It will start the MP1 and it seems to work fine.
gamemap xswamp
The same for MP2: q2rtx +set game rogue Start a game. Starts base1. gamemap rmine1 Will start MP2.
q2rtx +set game rogue
gamemap rmine1
In some places it is too dark to be playable: use the flashlight (bind r "toggle cl_flashlight").
Console output:
$ ./q2rtx +set game xatrix ------- FS_Init ------- Current search path: /home/arjen/.quake2rtx/xatrix /home/arjen/.quake2rtx/baseq2 /home/arjen/.quake2rtx/baseq2/pak8.pak (122 files) /home/arjen/.quake2rtx/baseq2/pak7.pak (88 files) /home/arjen/.quake2rtx/baseq2/pak6.pak (2191 files) /home/arjen/.quake2rtx/baseq2/pak5.pak (59 files) /home/arjen/.quake2rtx/baseq2/pak3.pak (8 files) /home/arjen/.quake2rtx/baseq2/pak2.pak (2 files) /home/arjen/.quake2rtx/baseq2/pak1.pak (279 files) /home/arjen/.quake2rtx/baseq2/pak0.pak (3307 files) /home/shared/Games/quake2/xatrix /home/shared/Games/quake2/xatrix/pak0.pak (832 files) /home/shared/Games/quake2/baseq2 /home/shared/Games/quake2/baseq2/shaders.pkz (94 files) /home/shared/Games/quake2/baseq2/q2rtx_media.pkz (4054 files) /home/shared/Games/quake2/baseq2/blue_noise.pkz (258 files) /home/shared/Games/quake2/baseq2/backgrounds.pkz (3 files) /home/shared/Games/quake2/baseq2/addonsounds.pkz (23 files) /home/shared/Games/quake2/baseq2/pak8.pak (122 files) /home/shared/Games/quake2/baseq2/pak7.pak (88 files) /home/shared/Games/quake2/baseq2/pak6.pak (2191 files) /home/shared/Games/quake2/baseq2/pak5.pak (59 files) /home/shared/Games/quake2/baseq2/pak3.pak (8 files) /home/shared/Games/quake2/baseq2/pak2.pak (2 files) /home/shared/Games/quake2/baseq2/pak1.pak (279 files) /home/shared/Games/quake2/baseq2/pak0.pak (3307 files) 12944 files in PAK files 4432 files in PKZ files ----------------------- Logging console to logs/console.log Execing default.cfg Execing q2rtx.cfg Execing q2config.cfg Engine version: q2rtx 1.6.0-SkacikPL-6e3511ea, built on Dec 11 2022 ------- S_Init ------- ][ALSOFT] (WW) No audio support detected in PipeWire. See the PipeWire options in alsoftrc.sample if this is wrong. [ALSOFT] (WW) Failed to initialize backend "pipewire" [ALSOFT] (WW) pthread_setschedparam failed: Operation not permitted (1) [ALSOFT] (WW) pthread_setschedparam failed: Operation not permitted (1) OpenAL initialized. ---------------------- Loaded 2392 materials from materials/baseq2.mat ----- init_vulkan ----- Available Vulkan layers: VK_LAYER_NV_optimus VK_LAYER_MANGOHUD_overlay VK_LAYER_MESA_device_select VK_LAYER_VALVE_steam_overlay_32 VK_LAYER_VALVE_steam_overlay_64 VK_LAYER_VALVE_steam_fossilize_32 VK_LAYER_VALVE_steam_fossilize_64 VK_LAYER_MESA_overlay Vulkan instance extensions required by SDL2: VK_KHR_surface VK_KHR_xlib_surface Supported Vulkan instance extensions: VK_KHR_device_group_creation (requested) VK_KHR_display VK_KHR_external_fence_capabilities VK_KHR_external_memory_capabilities VK_KHR_external_semaphore_capabilities VK_KHR_get_display_properties2 VK_KHR_get_physical_device_properties2 VK_KHR_get_surface_capabilities2 VK_KHR_surface (requested) VK_KHR_surface_protected_capabilities VK_KHR_wayland_surface VK_KHR_xcb_surface VK_KHR_xlib_surface (requested) VK_EXT_acquire_xlib_display VK_EXT_debug_report (requested) VK_EXT_debug_utils (requested) VK_EXT_direct_mode_display VK_EXT_display_surface_counter SLI: using device group 0 with 1 device(s). Physical device 0: NVIDIA GeForce RTX 3060 Supported Vulkan device extensions: VK_KHR_16bit_storage VK_KHR_8bit_storage VK_KHR_acceleration_structure VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_dynamic_rendering VK_KHR_external_fence VK_KHR_external_fence_fd VK_KHR_external_memory VK_KHR_external_memory_fd VK_KHR_external_semaphore VK_KHR_external_semaphore_fd VK_KHR_format_feature_flags2 VK_KHR_fragment_shader_barycentric VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_global_priority VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_maintenance4 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_present_id VK_KHR_present_wait VK_KHR_push_descriptor VK_KHR_ray_query VK_KHR_ray_tracing_maintenance1 VK_KHR_ray_tracing_pipeline VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_integer_dot_product VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_subgroup_uniform_control_flow VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_synchronization2 VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_vulkan_memory_model VK_KHR_workgroup_memory_explicit_layout VK_KHR_zero_initialize_workgroup_memory VK_EXT_4444_formats VK_EXT_attachment_feedback_loop_layout VK_EXT_blend_operation_advanced VK_EXT_border_color_swizzle VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_color_write_enable VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_control VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_display_control VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 VK_EXT_external_memory_dma_buf VK_EXT_external_memory_host VK_EXT_fragment_shader_interlock VK_EXT_global_priority VK_EXT_global_priority_query VK_EXT_graphics_pipeline_library VK_EXT_host_query_reset VK_EXT_image_2d_view_of_3d VK_EXT_image_drm_format_modifier VK_EXT_image_robustness VK_EXT_image_view_min_lod VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_load_store_op_none VK_EXT_memory_budget VK_EXT_mesh_shader VK_EXT_multi_draw VK_EXT_mutable_descriptor_type VK_EXT_non_seamless_cube_map VK_EXT_opacity_micromap VK_EXT_pci_bus_info VK_EXT_physical_device_drm VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_pipeline_robustness VK_EXT_post_depth_coverage VK_EXT_primitive_topology_list_restart VK_EXT_primitives_generated_query VK_EXT_private_data VK_EXT_provoking_vertex VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sample_locations VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_module_identifier VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_texel_buffer_alignment VK_EXT_tooling_info VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_vertex_input_dynamic_state VK_EXT_ycbcr_2plane_444_formats VK_EXT_ycbcr_image_arrays VK_NV_clip_space_w_scaling VK_NV_compute_shader_derivatives VK_NV_cooperative_matrix VK_NV_copy_memory_indirect VK_NV_corner_sampled_image VK_NV_coverage_reduction_mode VK_NV_cuda_kernel_launch VK_NV_dedicated_allocation VK_NV_dedicated_allocation_image_aliasing VK_NV_device_diagnostic_checkpoints VK_NV_device_diagnostics_config VK_NV_device_generated_commands VK_NV_fill_rectangle VK_NV_fragment_coverage_to_color VK_NV_fragment_shader_barycentric VK_NV_fragment_shading_rate_enums VK_NV_framebuffer_mixed_samples VK_NV_geometry_shader_passthrough VK_NV_inherited_viewport_scissor VK_NV_linear_color_attachment VK_NV_memory_decompression VK_NV_mesh_shader VK_NV_optical_flow VK_NV_ray_tracing VK_NV_ray_tracing_invocation_reorder VK_NV_ray_tracing_motion_blur VK_NV_representative_fragment_test VK_NV_sample_mask_override_coverage VK_NV_scissor_exclusive VK_NV_shader_image_footprint VK_NV_shader_sm_builtins VK_NV_shader_subgroup_partitioned VK_NV_shading_rate_image VK_NV_viewport_array2 VK_NV_viewport_swizzle VK_NVX_binary_import VK_NVX_image_view_handle VK_NVX_multiview_per_view_attributes Physical device 1: llvmpipe (LLVM 11.0.1, 256 bits) Supported Vulkan device extensions: VK_KHR_bind_memory2 VK_KHR_dedicated_allocation VK_KHR_driver_properties VK_KHR_get_memory_requirements2 VK_KHR_incremental_present VK_KHR_maintenance1 VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_EXT_external_memory_dma_buf VK_EXT_private_data VK_GOOGLE_decorate_string VK_GOOGLE_hlsl_functionality1 Picked physical device 0: NVIDIA GeForce RTX 3060 Using VK_KHR_ray_query FP16 support: yes ----------------------- SDL mouse initialized. ====== Quake II RTX initialized ====== No server running. Loaded game library from /home/shared/Games/quake2/xatrix/gamex86_64.so Game is starting up. Game is xatrix built on Dec 11 2022. ------- Server Initialization ------- SpawnServer: ntro.cin 0 entities inhibited. 0 teams with 0 entities. ------------------------------------- Requesting connection... 1 Connected to loopback (protocol 36). Can't "invuse", not connected ------- Server Initialization ------- SpawnServer: base1 28 entities inhibited. 1 teams with 2 entities. ------------------------------------- Changing map... Reconnecting... Outer Base loading base1 Execing maps/default.cfg ==== ShutdownGame ==== Shutting down OpenAL. Closing console log.
Couldn't let it go. I fixed this issue by deleting ~/.quake2rtx. Now both MPs start up fine.
After build, the .map files are copied to the respective directories.
Starting MP1 shows the right start screen, but when starting a new game, it always starts the main game (base1).
However, after base1 is started and I open the game console and run:
gamemap xswamp
It will start the MP1 and it seems to work fine.The same for MP2:
q2rtx +set game rogue
Start a game. Starts base1.gamemap rmine1
Will start MP2.In some places it is too dark to be playable: use the flashlight (bind r "toggle cl_flashlight").
Console output: