Open matheusfillipe opened 1 year ago
I have a workaround for that but still waits way too long to load for a very simple game (Not sure if it is related to that):
On macOS, this is due to an upstream issue: https://github.com/godotengine/godot/issues/70691
On other platforms, this can occur on slower devices in general since the shader can take a very long time to compile.
Godot 4 now requires cross origin isolation and SharedArrayBuffer for web build servers, which can be tricky to setup on popular static website hosting platforms like netlify and itch.io, which you can still deal with, but specially github pages Trying to deploy with the current example actions will cause:
I have a workaround for that but still waits way too long to load for a very simple game (Not sure if it is related to that):
https://github.com/orgs/community/discussions/13309 https://github.com/godotengine/godot/issues/70691