Currently the total timer stops counting whenever the AI is looking for next move.
The expected behavior should be to:
-Stop the player timer (currently the case)
-Start the computer timer (not the case but not even enabled)
-Total timer should continue as if nothing had happened with no latency (not the case)
Currently the total timer stops counting whenever the AI is looking for next move. The expected behavior should be to:
-Stop the player timer (currently the case) -Start the computer timer (not the case but not even enabled) -Total timer should continue as if nothing had happened with no latency (not the case)