This little PR aims at making the AI play a bit better.
To achieve that, I changed the score values used when computing the FScore and also applied a greater weight on the defense score when the AI is directly threatened (it should force the AI to play a defensive move even if there is a better attack to play).
This little PR aims at making the AI play a bit better.
To achieve that, I changed the score values used when computing the FScore and also applied a greater weight on the defense score when the AI is directly threatened (it should force the AI to play a defensive move even if there is a better attack to play).