abbacode / avaloria

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Mob AI scripts #47

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Need to begin working on the various mob AI scripts.  These scripts will 
dictate how a particular mob will act.  I.E. a 'brawler' mob will melee on 
sight.  an 'artillery' mob would try to stay behind the melee mobs and shoot 
etc etc.  There will be a very large array of AI scripts, and mobs will be able 
to switch in and out of roles and the situation they are in dictates.

Original issue reported on code.google.com by twiceasworn on 16 Jun 2011 at 4:13

GoogleCodeExporter commented 9 years ago
Instead of doing this via scripts I have instead opted for customized command 
sets based on 'combat_type' set on the mob.  This is roughly the same type of 
system, just not using scripts.  Eventually the particular supporting functions 
will allow for mobs to change behavior (combat_type) based on certain 
environmental variables while in combat.

Original comment by twiceasworn on 6 Dec 2012 at 8:45