Open GoogleCodeExporter opened 9 years ago
Instead of doing this via scripts I have instead opted for customized command
sets based on 'combat_type' set on the mob. This is roughly the same type of
system, just not using scripts. Eventually the particular supporting functions
will allow for mobs to change behavior (combat_type) based on certain
environmental variables while in combat.
Original comment by twiceasworn
on 6 Dec 2012 at 8:45
Original issue reported on code.google.com by
twiceasworn
on 16 Jun 2011 at 4:13