What steps will reproduce the problem?
1. scene with lots of OBJ models in it
2. they are having translate motion slower compared to fps
What is the expected output? What do you see instead?
As it tries to render lot of content in one updateScene() execution. I think
the problem can be solved by reducing the FPS so that my current hardware
profile will be able to render it(LG-Optimus Net). But I don't find any
provision to control or slow down the fps.
What version of the product are you using? On what operating system?
Android 2.3 Gingerbread.
Please provide any additional information below.
I may move the objects faster by tweaking my maths in updateScene() but calls
to updateScene() should be slower so that my hardware will be able to render it.
Original issue reported on code.google.com by gaurav.a...@gmail.com on 25 Sep 2013 at 5:47
Original issue reported on code.google.com by
gaurav.a...@gmail.com
on 25 Sep 2013 at 5:47