What steps will reproduce the problem?
1. Take the example of ExampleMultipleLights.java from the SampleProject1
2. Instead of creating sphere from the min3D framework, create the sphere from
obj file and load it from ObjParser. Apply texture on it from any jpg or png
file
3. Keep the rest code of lighting as it is
What is the expected output? What do you see instead?
The diffusion lighting effect should work as it was working on the normal
sphere. Instead, No lighting effect is working on the textured object
What version of the product are you using? On what operating system?
Code is taken from the trunk. Operation system is unix and testing environment
is android 2.3.5
Please provide any additional information below.
Original issue reported on code.google.com by sn.anu...@gmail.com on 8 Jan 2012 at 6:56
Original issue reported on code.google.com by
sn.anu...@gmail.com
on 8 Jan 2012 at 6:56