Not sure if this is applicable anymore, do we go with this? Or do we just wanna display all objects in the level - similarly to how Rift Wizard does it. Rift Wizard works like that because each level has a fixed size. How do we wanna solve this?
Open world with procedural generation diving down into small dungeons where the player fights some adds, loots chests then kills a boss.
Fixed level size where the player progress from stages 1-99 (or something) where it gets harder and harder. Loot is randomized? Chests exists on each level? Do the mobs drop loot? Do the bosses have 100% drop rate? Is anything farmable (i guess not)? How do you create diversity in this?
Fixed level size but randomized rooms and walls, random mobs, random loot, fixed difficulty. (RogueLITE?)
Not sure if this is applicable anymore, do we go with this? Or do we just wanna display all objects in the level - similarly to how Rift Wizard does it. Rift Wizard works like that because each level has a fixed size. How do we wanna solve this?