Closed GoogleCodeExporter closed 9 years ago
PockeTwit has to share it's graphics memory with other applications on your
device.
It attempts to use as much as possible to draw as many items as it can, but if
there
is less graphics memory available it adjusts the number down to fit.
For example, when you first ran it it found it could draw 10 items. But later
when
you ran it another app had taken up a lot of graphics memory and there was only
room
for 5 now. PockeTwit adjusts down to only draw 5 (and remembers to only
attempt 5 in
the future).
You can reset it to try and draw the maximum number again by going to Settings
>>
Advanced >> Reset Buffer Size
Original comment by jakestevenson
on 28 Jan 2009 at 5:09
i tried to reset the cache but it still keeps on drawing 5 time lines, i need
to do a
soft reset to resolve it.
is there a way to force it to draw the amount requested?
Original comment by wilson...@gmail.com
on 28 Jan 2009 at 5:23
No way to force it-- there simply is not enough graphics memory for more than
that.
Drawing more would cause it to crash.
Original comment by jakestevenson
on 28 Jan 2009 at 5:29
Original issue reported on code.google.com by
wilson...@gmail.com
on 28 Jan 2009 at 4:29