abenouhoud / pocketwit

Automatically exported from code.google.com/p/pocketwit
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cache/memory leak? #116

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?
whole list of time line updates. sometimes it will only remain 5 time line
updates.

What version of the product are you using? On what operating system?
v .62

Please provide any additional information below.
normally it will display more than 10 time lines, but after a while only 5
remaining, it needs to redraw other time lines when i scroll to it.

Original issue reported on code.google.com by wilson...@gmail.com on 28 Jan 2009 at 4:29

GoogleCodeExporter commented 9 years ago
PockeTwit has to share it's graphics memory with other applications on your 
device. 
It attempts to use as much as possible to draw as many items as it can, but if 
there
is less graphics memory available it adjusts the number down to fit.  

For example, when you first ran it it found it could draw 10 items.  But later 
when
you ran it another app had taken up a lot of graphics memory and there was only 
room
for 5 now.  PockeTwit adjusts down to only draw 5 (and remembers to only 
attempt 5 in
the future).

You can reset it to try and draw the maximum number again by going to Settings 
>>
Advanced >> Reset Buffer Size

Original comment by jakestevenson on 28 Jan 2009 at 5:09

GoogleCodeExporter commented 9 years ago
i tried to reset the cache but it still keeps on drawing 5 time lines, i need 
to do a
soft reset to resolve it.
is there a way to force it to draw the amount requested?

Original comment by wilson...@gmail.com on 28 Jan 2009 at 5:23

GoogleCodeExporter commented 9 years ago
No way to force it-- there simply is not enough graphics memory for more than 
that.
Drawing more would cause it to crash.

Original comment by jakestevenson on 28 Jan 2009 at 5:29