abensonca / CarnegieVizLab

Configuration and tools for the Carnegie Observatories VizLab
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ParaView VR geometry #3

Open abensonca opened 3 years ago

abensonca commented 3 years ago

The geometry configuration for ParaView is not correct. Ideally a source at the origin in ParaView should appear at approximately eye-level on the wall, and in the plan of the screen. You can tell when an object is in the plane of the screen by walking left and right in front of the wall - if the object is correctly positioned it should not move in the x-axis (if it's not in the plane of the screen it will follow you as you walk), but instead stay in place (you'll just start to see around the sides of it.

abensonca commented 3 years ago

Working on this with Bill Sherman and Scott Wittenburg we made some progress:

We found that to get this to work we needed to apply a Transform filter to the cube in ParaView, shifting it +14 along whatever axis is coming out of the screen (which was the model x-axis as I had it displayed).

Strangely, applying a +14 shift in the TrackerTransform matrix did not have the same effect - we do not understand why.