Open abensonca opened 3 years ago
Working on this with Bill Sherman and Scott Wittenburg we made some progress:
pvvr
file add a shift of +1.52 to the y-axis of the TrackerTransform
matrix to shift the origin of the tracking system to approximately eye-level above the ground.pvx
file shift the y-coordinates of the screens down by -1.52 to match the increase in 1.52 in the tracker coordinate system.Sources
->Geometric Shapes
add a unit cube - this will be centered on the origin by default.We found that to get this to work we needed to apply a Transform
filter to the cube in ParaView, shifting it +14 along whatever axis is coming out of the screen (which was the model x-axis as I had it displayed).
Strangely, applying a +14 shift in the TrackerTransform
matrix did not have the same effect - we do not understand why.
The geometry configuration for ParaView is not correct. Ideally a source at the origin in ParaView should appear at approximately eye-level on the wall, and in the plan of the screen. You can tell when an object is in the plane of the screen by walking left and right in front of the wall - if the object is correctly positioned it should not move in the x-axis (if it's not in the plane of the screen it will follow you as you walk), but instead stay in place (you'll just start to see around the sides of it.