Open GoogleCodeExporter opened 9 years ago
real machine means SAMSUNG I5700
Original comment by ljq981...@gmail.com
on 28 Jul 2010 at 7:20
i don't see background
my machine is SAMSUNG SHW-M100S.
Original comment by heross...@gmail.com
on 28 Jul 2010 at 9:50
Having same issue with SAMSUNG CAPTIVATE. Background does not show up, same
with buttons from tutorial menu. Completely works on all emulators.
Original comment by harwina...@gmail.com
on 28 Jul 2010 at 2:18
I'm having the same issues with my Samsung Captivate (i897). All black screen
when trying to bring it up on my device. This works in my emulator though
(Using a 1.6 emulator)
Original comment by pklind0...@gmail.com
on 28 Jul 2010 at 2:19
I tried running my same code on an emulator for 2.1 and 2.2 and I saw that I
got black screens as well. What I then discovered is that the Trunk has bug
fixes that the .jar does not have yet, so I created a .jar out of the trunk
code. My emulator comes up fine now for 2.1 and 2.2, however it is still
coming up as a black screen for my Samsung Captivate.
Original comment by pklind0...@gmail.com
on 28 Jul 2010 at 5:11
I changed to use NORMAL_PRIORITY instead of PRIORITY_VBO and it shows up on my
device now. Although I don't know if that's the right option to use here or
not.
Original comment by pklind0...@gmail.com
on 28 Jul 2010 at 6:43
OK,I used another method, change the back ground picture real size to 479*320,I
can see the background in the device.
Original comment by ljq981...@gmail.com
on 29 Jul 2010 at 1:15
This is the VBO issue.
Original comment by rtaylor205@gmail.com
on 29 Jul 2010 at 7:07
I used the background picture in helloworld demo, It can display normaly,but
when i changed other picture , i can't.
I changed to use NORMAL_PRIORITY instead of PRIORITY_VBO ,but it did't work .
And I used the way of the Comment 7 , the result is same.
The log is : java.lang.Exception: Loading TextureAtlas.
Original comment by mp870...@gmail.com
on 30 Aug 2010 at 9:43
I changed to use rokon-2-1-0.jar , the background picture can display normaly.
Thanks!!
Original comment by mp870...@gmail.com
on 30 Aug 2010 at 12:10
I tried all of the above patches (except recreating a jar file from the trunk
code) but no success on my emulator.
Original comment by tombolo...@gmail.com
on 3 Sep 2010 at 11:21
I just wanted to confirm that I just built the newest Trunk of Rokon (366) and
until I changed the priority from setDrawPriority(DrawPriority.PRIORITY_VBO);
to setDrawPriority(DrawPriority.PRIORITY_NORMAL); I would only get a black
screen, but the Logic and Render FPS were still being reported properly.
I am running a Motorola Droid (A855) 2.2 rooted.
The strange part is that in build 365 I did not have this issue.
Original comment by telekawaru
on 8 Sep 2010 at 4:48
Some things I found out since I started with this yesterday with my i5700: when
your own background won't show (only total black) make sure it's 32bit color
depth, this did it for me. Also it's true that only NORMAL works for this
phone, not with VBO. With 2.1.0 (366) none of these works.
And one thing I experienced: when using forceLandscape() the phone already has
to be in landscape. Otherwise the title bar won't disappear and nothing else
happens.
Original comment by klaus4...@gmail.com
on 16 Sep 2010 at 8:50
Here is a link with some examples of supported GL_Extension sorted by device.
http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-differ
ent-android-devices . My i5700 doesn't look good there ^^. Hopefully those
Non-Samsung-drivers that are in the works right now can change that at least
for people willing to mod their phone (like me ;))
Original comment by klaus4...@gmail.com
on 19 Sep 2010 at 1:49
I'm facing exactly the same problem mentioned in comment 9.
I created a simple png image in paintbrush, but when I try to display it in
helloworld tutorial I get a blank screen. However the display is fine with the
default image in the helloworld tutorial.
Original comment by thedemon...@gmail.com
on 17 Oct 2010 at 8:13
I am using following code to set background image
public void onCreate() {
createEngine(480, 320, true);
rokon.setBackgroundColor(0, 0, 0);
}
@Override
public void onLoad() {
atlas = new TextureAtlas(512, 512);
backgroundTexture = new Texture(objLevel.getBackgroundImage());
atlas.insert(backgroundTexture);
background = new FixedBackground(backgroundTexture);
TextureManager.load(atlas);
}
@Override
public void onLoadComplete() {
rokon.setBackground(background);
for (int i = 0; i < alphaSprites.size(); i++) {
rokon.addSprite(alphaSprites.get(i));
}
}
Someone please tell me why the background image was not showing up. The people
above talking about priority, please explain it in detail, sumbit a sample code
if possible. Thanks
Original comment by dee.dee...@gmail.com
on 3 Aug 2011 at 1:50
Original issue reported on code.google.com by
ljq981...@gmail.com
on 28 Jul 2010 at 7:16