We can allow switching of the camera angle at most between fixed 45 degree angles, but the view remains isometric - this can support phones easily and we do not need to use a large library like BabylonJS yet get a quasi-3D view. Also we can have very good art quality like AoK but not lose fps possibly exceeding 3D rendering capabilities of WebGL
We can allow switching of the camera angle at most between fixed 45 degree angles, but the view remains isometric - this can support phones easily and we do not need to use a large library like BabylonJS yet get a quasi-3D view. Also we can have very good art quality like AoK but not lose fps possibly exceeding 3D rendering capabilities of WebGL