abnr / fluorescence

Automatically exported from code.google.com/p/fluorescence
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statics load in bits and pieces #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. if walking is triggered longer, you won't stop walking until you run into a 
non-walkable tile
2. while walking the world around you doesn't load fully. Big pieces of Statics 
are missing
3. wrongly loaded statics won't correct even if you walk away and walk back.

What is the expected output? What do you see instead?

see picture!

Please use labels and text to provide additional information.

Original issue reported on code.google.com by metaj...@gmail.com on 30 Jan 2012 at 4:12

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GoogleCodeExporter commented 9 years ago
Fixed with rendering rewrite

Original comment by spin@fluorescence-client.org on 14 Feb 2012 at 9:12